![]() ![]() Those that you can see in the mirror are safe to jump on, while the others will sink into the water the instant you step on them. If you look in the mirror on the wall, you will see that only some of the clocks are actually being reflected back. You will find rows of clocks floating in water, but do not jump on them yet. If you go left at the end of the hall, you can enter a door that leads to a small puzzle. Both switches that you need to pull are located here, and once they are activated a platform will rise from the water, giving you access to a hall. ![]() ![]() Go through the door, and then go under the large clock to enter a new room. In the first area of the level, you need to first find two switches to continue farther in. Behiind the Looking Glass is probably one of the most bizarre areas in the entire game, with stairs that are made out cards, floating clocks that are used as step stones, and a very twisted lab where the poor March Hare and Dormouse are found badly disfigured. This world (and the one after it) are both rather short compared to the previous few, and are among the final few areas of the game that you will have to clear. ![]()
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